But this style is not invisible. Some narrator is telling us what happened—as if the characters spoke in some other time and place and we’re hearing a play-by-play of their conversation after the fact.“Said,” is past tense. Others object to the mindless repetition of “said, said, said.”
This latter objection is all-too-often countered by inserting an exhaustive list of words that fill in for the functional-but-dry “said”:
As the writer runs out of synonyms, the narrative begins to take on unusual and unexpected colors that distract the reader from what’s being said. And if the dialogue is longer than a few pages, even writers with huge vocabularies will run out of synonyms and be forced to start recycling awkwardly. Mostly, the dialog gives the writing a bland, journalistic overtone.
Some writers avoid dialogue, placing the burden on the narrator to relate the story to the reader:
When characters are talking, ensure that the reader always knows who is speaking. At the same time, keep the narrator “off-camera” as much as possible so the reader feels in the room, listening to and watching the conversation.
Writers can take useful clues from film directors. If Bill is speaking to Helene, the camera might look at Helene over Bill’s shoulder. What facial expressions and gestures do the characters make that reveal their thoughts and feelings? Potent dialogue contains so much more than exchanged words. What’s unspoken is often the most powerful part of the conversation.
This dialogue is cinematographic. The narrator doesn’t need to tell us what the characters are saying; they’re capable of doing that on their own; that’s what the quotation marks are for. The narrator’s job is to fill in details that won’t come through in pure dialogue: pauses, breathing, eye and hand motions, body language, facial expressions, clothing. It’s not enough to hear the dialogue. If we can visualize it, we’re there with the speakers. The narrator is still with us—much like a stagehand is there with a bright spotlight—but we focus on where the light is pointed rather than on its source. The italics at the end offer Bill’s unshared thoughts. He doesn’t want to offend Helene by stating his conclusions out loud, but we’re privy to them all the same.
In the following dialogue from John Steinbeck’s The Grapes of Wrath, the material that’s outside the quotation marks is just as powerful as the verbal exchange.
Writing is design. Good dialogue contains more than an exchange of words. Effective prose transports the reader into the scene—something that’s nearly impossible unless you describe the scene and what the characters are experiencing. Having a character say what he’s thinking is easy. Having him show you what he’s thinking, sometimes without saying a word, is a hallmark of good writing.
Articles in the Writing is Design Series include:
Writing is Design: Avoid Bland Pronouns and Boring Verbs
Writing is Design: Avoid Writing Clichés for Better Prose
Writing is Design: Boring Words & Generic Descriptions — Not Nice!
Writing is Design: Eliminate THAT Fat From Your Writing
Articles in the Writing is Design Series include:
Writing is Design: Avoid Bland Pronouns and Boring Verbs
Writing is Design: Avoid Writing Clichés for Better Prose
Writing is Design: Two-Word Writing Clichés
Writing is Design: Boring Words & Generic Descriptions — Not Nice!
Writing is Design – Writing Dialogue: He Said. She Said.
Writing is Design: Eliminate THAT Fat From Your Writing
Writing is Design: Shy Away from Timid and Passive Writing
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